I mean that as literally PvP you can play at a party.

All right, character sheet is 3 stats and 3 derivative numbers.

Strength - 1 point in strength 1 point of damage and 1/2 rounded down point hp.

Speed - 1 point speed is 1 point of mobility and 1/2 rounded down point damage.

Health - 1 point health is 1 point hp and 1/2 point rounded down point mobility.

You have seven points to distribute to begin with. You must have at least 1 point in every stat.

- Dice Rules -

For every round of combat, each player is reset to full mobility.

Each player writes down the number of mobility points they devote to attack, and the number they devote to defense. The players then reveal those numbers.

Every point of attack is +1 to your to hit roll, 2d6 going for 8 or higher, and every point of defense is -1 to your enemies to hit roll. Both players roll at the same time, if they hit subtract their damage from their enemies hp.

- Non-Dice Rules -

For every round of combat, each player is reset to full mobility.

Each player writes down the number of mobility points they devote to attack and defense.

Your first attack automatically hits, you gain additional hits equal to remaining attack points/damage. Defense points nullify attack points, with any additional defense nullifying the damage from the first hit.

Every time you defeat an enemy you get another point to add to your stats. Every time you loose you get 1/3 of a point to add to your stats once you have a full point.

## 4.6.09

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