18.9.09

What I think about in my dreams.

So I was having a dream and suddenly started wondering about various properties of exponential growth. Yes I am drop dead serious. After waking up, this is what I came up with. For bonus points see if you can guess the functions used to create these numbers.

2
6
42
1806
3263442

3
5
9
17
33
65
129
257
513

4
10
22
46
94
190
382
766
1534

12.9.09

Justice

Ronin Beat

It is known to every child on this planet, the meaning of our justice. It is taught in every school and whispered in the back streets. For over two centuries it has pushed the helpless and insecure as well as the greedy and powerful to take up a sword and stand in the counting. A tradition recorded in the plants of our fields by the waves of blood that nourish them.

It was two centuries ago that our eyes were opened. In greed and arrogance the people of our second moon fought with those on the planet, razing cities and ravaging continents. A weapon was developed to end that war, and it did. In the space of a single hour the second moon was destroyed, and now only the field of it's debris remains. The testament was sealed, humanity knew only how to live by spilling blood.

For this reason, we adopted the law of the sword. Those who win make the laws, those who loose die. A system of observers was set in place to monitor the duels, and a system of enforcers to ensure the laws are carried out.

To risk ones life in order to obtain the law with their own two hands, that is the meaning of our justice.




The Authority

It is the ego of man, and his aggression that breeds the worst of situations for our world. Though the majority of people are peaceful, the few that act as wolves, the criminals and the corrupt, prevent that peaceful majority from attaining the world. So long as the wolves exist, there must be those who protect the kind from their predation. However in the process of hunting wolves, one becomes a wolf, so as a man hunts monsters does he become a monster.

The answer was that we needed that which was not a man. For if they are not a man they cannot become a monster. Though they perpetrate the monstrous, they are not monsters. But what makes a man, what is the measure of humanity? To this we came to the conclusion of identity, for a man without an identity, without id or ego, is not a man.

So we created the Authority, an organization centered around the principle of removing the identity of those selected for service. There are no volunteers among the members of the Authority. Agents are drafted from the population at random intervals, with as few traits as possible to suggest any sort of pattern or bias. To these agents is given our mandate, "to destroy the organizations of crime and corruption in all its shapes or forms and at all times." In order that they may fulfill that mandate, they are then protected by the article of Authority, "When on active duty, the word of the most senior authority agent on the scene is the law."

Our justice can then be summed up thus, to empower a puppet with the power of monsters.

11.9.09

Stable vs. Decreasing Options (MMOs)

Before I begin, this could be seen as another way of talking about Horizontal vs. Vertical design. As well, what I'm pointing out isn't "what's wrong" with anything, it's just my observations of what things are. This post was inspired by Spinks post about obsession with choices, and may be considered something of an open response to that as well.

I'd like to begin by focusing on the differences between two games that are very common in Japan, Shogi and Go. Specifically the different balances in creative versus technical options available to players at a given time. A creative option could be thought of as one that is asymmetrically balanced, though the choice is made between two different options neither one is inherently better or worse than the other. A technical option on the other hand is where the choice is between something of high value and something of low value, in other words even if there isn't necessarily a "right" choice there is one that is mathematically/logically better.

In Shogi, the creative vs. technical options are kept in near perfect balance on the board, though are traded between players as the game progresses. To capture a piece in Shogi means to have that piece to play yourself almost anywhere on the board. This means that as a player begins to loose they are forced into a corner where their choices are limited to various technical options to improve their situation, while every time the opponent captures one of their pieces it increases that opponents creative options. If you were to change the king in Shogi from being the Achilles heel of the team to instead being completely invincible, it is conceivable you could have a game of Shogi that both never ends and continues to generate interest.

In contrast Go has exponentially higher options from the outset, and to begin with they are all creative options. Experienced players know of technically good openers, but even in that case they have to choose from the set of openers they know which is a creative choice. As stones are placed the number of total options reduces and the ones that remain become increasingly technical. After both players have finished staking out their opening positions comes the central game where the creativity and technicality hovers around the sweet spot between the two. There are many creative options, and many technically correct options. Having a good result depends on you understanding how to use creative options to situate yourself somewhere that your own particular set of technical skills gives you an advantage. Towards the end however, the number of creative options sharply declines and is instead the players vie for advantage through finding best technical moves they can make.

When Go enters the endgame the board metaphorically calcifies. If you kept playing without passing you could eventually bring the board to the point where the only open spaces are the ones that have been completely closed from entry. Barring any spots of infinite repetition, the game will always end simply due to how pieces interact with each other. You couldn't change a single rule and continue the game infinitely, since the very act of playing destroys options.

If I had to say which game WoW, EQ2, and LoTRO remind me of, it's Go. The player begins assailed with options, while veterans will recognize some as better than others in the long run the simple truth they are all creative options to begin with. As the players gain levels they enter a sweet spot where there are technically correct choices, but there is also a good variety and some options that are purely creative. Towards the end, the game calcifies, builds are no longer good enough or better, they are right and wrong, classes are right and wrong, and the methods of following through the final bits of progression are left almost entirely to technical options. In time, the board is essentially calcified with nothing but the infinitely repeatable Ko moves left.

I don't think any MMOs I've played to date remind me of Shogi. There are certainly some closer than others, but I don't think any of them have that tit for tat mentality down. Far too much inflation. Of course, that may not be a bad thing, Shogi could be a terrible MMO.

so yeah...

I had a whole post about philosophy and overcoming depression planned. Instead I'm going to leave you with this awesome example of fight music.



Oh, and a thought on leitmotifs. If you're going to use a leitmotif, it reallllly helps if the song you choose is awesome and appropriate, less so if it makes people want to claw their ears out.

10.9.09

Nohbot 01


7.9.09

Meta



"Okay it seems to be working, and it's all hooked up. Then lets get started."



"She mentioned getting strange shadows in the recording, so we're just gonna let you run for a bit then check the footage."

4.9.09

My EVE Character Bio

This is the bio for my character in EVE Online.

At the dawn of a new era, mankind stood at the precipice once again. But why, I ask, must we always court the fatal edge? What is it in the nature of humanity that draws us like moths to the flame?

Perhaps, it is because we overcome. Through all times and tribulations mankind has survived and grown, thrived, even on the knife's edge of desolation. So stand we all, in this cursed galaxy, on that razors edge. We stand against the murderers and the psychopaths, the gluttons and the tyrants. We challenge the zeitgeist in the vain hope of creating our own, with mere ego to back our claims.

This galaxy rages and thunders at our audacity, yet we stand. Corporations stand in stead of justice, beating on the brow of this people, yet we stand. Locustine swarms and spartan warriors strike at those who exist between, yet we stand.

We stand for that which is right, because it is right. We stand for justice, for it is our right,

29.8.09

A Grave of Red and Black

The red planet below her filled her entire view. A small fragment of scrap from her ship floated by past her right shoulder. Moving so fast and yet hardly seeming to move at all, they fell together towards the dust.

1400 Zulu Time 16 of Common June of the year 48 HE
After the loss of multiple occupation zones along both fronts, alien fleets are detected en route to the Sol System as well as the Cyrus, Calypso and Elysia colonies.
Border fleets are recalled to the colonies, and garrisoned fleets are mobilized. In Sol the Imperial Guard at Luna is mobilized in full, as well as the fourth fleet which was home for repairs. Martian Defense Force, Home Guard and Outer Planets Defense Force fleets were also mobilized off Mars, Io and Proteus respectively.

For a few seconds he remains within in the warm confines of the network, watching information flow and queries pass him by. Then the main connection breaks and all that remains are the sensor feeds. The cold of space had never bothered him before, it was ever present in his design, but now it seemed to cut him to the core. Feeling left one drifting appendage as it floated beyond transmission range, leaving only the sensation of tumbling in it's wake. Off to one side the red planet mocked him, beckoning him to her rocky embrace.

400 Zulu Time 18 of Common June of the year 48 HE
Calypso and Cyrus are able to achieve 55% and 45% evacuation rates before the surface of the colonies are completely destroyed. Elysia was able to achieve only 3% evacuation before subterranean high yield explosives destroyed the majority of the colony. The majority of Elysia's defense fleet was destroyed while providing relief and evacuation for the remainder of the colony.
In Sol a Human Empire fleet of 400,000 ships engaged one alien fleet of approximately 1.5 million ships in the space surrounding Saturn and it's moons. Battle is still underway but casualties are presently reported at around 220,000 human ships and an estimated 412,000 alien ships.
A second alien fleet of approximately 1 million ships approaching from the opposite end of the system will be passing Mars shortly. 616,000 human ships composed of 398,000 MDF, 170,000 Home Guard and 48,000 Imperial Guard are stationed at Mars to engage the second fleet.

She looks out the small porthole of the compartment. Light reflecting off the surface of the red planet is all that illuminates the small compartment. The cockpit of the passenger shuttle floats across her view, riddled with holes and tears. In the distance she can see small figures, barely larger than ants floating by. Small, frozen testaments to the larger battle, small reminders that nobody would be coming for her. For a moment she thinks she'll cry, but instead she starts to hum a wordless melody half remembered from her childhood. As the red planet stares at her, and the air grows thin, the soft melody continues.

600 Zulu Time 18 of Common June of the year 48 HE
The forces around Mars are reinforced by the unexpected arrival of 32,000 AI ships, thought to have been extinct since the war four decades ago. Meanwhile the forces around Saturn finally crumble, with 40,000 ships remaining the fleet retreats towards Earth. Enemy losses at Saturn are estimated in the range of 700,000 ships.
The engagement around Mars lasts for eight hours. Though the Human Empire forces manage a technical victory, effecting losses of 750,000-800,000 ships on the alien fleet, the badly damaged fleet, 274,000 of their starting 648,000, is forced to retreat towards Earth.

28.8.09

nostalgia

I just figured this out, but if you really want to relive those golden moments of games of yore... it works best to get a copy of the soundtrack and just listen. All the memories come rushing back like it was yesterday.

12.8.09

Stuff that's happening soup.

In local news, we have an arsonist in my town. So far they've kept to empty houses, yay housing market bubble, but who knows how long that will last. Saw a fire last night that was probably one of theirs, was only about a mile away.

The hard drive I had my OS on fried. In order to get my computer back up and running again, I had to install XP on my other drive. Good thing I only had about 200 gigs of data to loose.

In what I've been playing there's Rock Band and Virtua Fighter 5. I make a mean Vanessa, ranked warrior in quest mode, and am having fun with both games purely deterministic natures. Not that I get to play as much as I'd like.

6.8.09

The Authority

A trio of Authority agents entered the back of the theater. A woman flanked by two men, the men wore black trench coats falling to around their ankles over their black uniform of slacks and button up shirts. The woman's trench coat only fell to a bit above her knees, and wore a tanktop. All three had the Authority's distinctive round mirror masks as well as the official armband, white with a single black square in it.

While the play continued on un-interrupted, the three agents walked deliberately down the center isle towards the stage. A fourth agent stood there, facing them, whatever emotions may have been playing across his face hidden behind the masks mirror. A group of regular police suddenly stormed out from behind the stage, surrounding the actors and dragging a large crate to the very center of the stage.

"Sargeant, please open that, if you would," the woman ordered.

After a few moments with a pry bar, the police break open the side towards the audience. A slurry of clear packages filled with a glowing blue liquid spill out across the stage. The audience let out a great collective gasp as the contents came into view, and then began to whisper amongst themselves.

"Agent number 2453, Vance, Cameron J., you have been found guilty on the charge of captial Graft, as well as accessory to felony smuggling and drug trafficking. As a first time offender you have been granted the right of pennance and shall be detained for the next 48 hours to meditate on your deeds. As it seems you have placed your own gain above your duty to this people, you have shown a clear lack of understanding of the principle of non-identity. Such being the case, you will be delivered to the Authority Medical Center after your detainment to undergoe premanent face removal surgeory. Once you're rehabilitation is complete, you will report to the Authority Training Grounds to requalify for field duty.

If at any point you cannot or will not return to the field, you will face permanent interment at an Authority run prison." The female agent cast judgement on the fourth agent, betraying no emotional inflection at all in her words. The agents that had followed her quickly took the fourth agent into custody, leaving her behind to watch the police lining up the theater's employees and players to take in for questioning.

"Ma'am, I don't doubt that face removal is a terrible punishment, but why would you allow someone like that back into the ranks?" an audience member asked. The female agent did a heel face turn to face the civilian, but found herself frozen in place once the woman was in view. Beautiful, the word hung alone in her mind, all other thoughts blown away by the slim woman's visage. "Ma'am?"

With a start she recalled the question, and her purpose for turning in the first place. "Many agents loose their way at first, the principles of non-identity are difficult for even the best of our ranks to fully master. Thus agents that loose their way are at least given the opportunity of an object lesson. Still, they only get one second chance."

"And have you ever needed that second chance?" The faces of the woman's friends, which had been locked in a permanent state of shock, suddenly changed to silent horror. The agent merely rolled up her left sleeve to reveal the shiny metal of a permanent IV plug.

"Everyone makes a mistake sometime." With that she turned towards the exit and walked out.

Later that night...

She stared at the ceiling through the cameras built in to the mask. With a small bit of fumbling she picked it up and held it looking at her face. The mechanical eyes perfectly recorded the smooth flesh that had once been blue eyes that others had called piercing. It was the first time she'd thought of her own eyes in over three years.

More than her own face though, the face of that woman from the theater haunted her mind this night. Her emotions were causing her body to feel hot, and nerves that had been dormant for years to sing all over her body. The way her stomache was tying itself in knots was what finally convinced her though, it was definitely love, or at least infatuation.

It was a dangerous feeling. Emotions could cause her to be irrational, to change her priorities and objectives. A threat to her non-identity had emerged, and the more she thought of how it might engulf her... the more she wanted it to.

2.8.09

Blogging Deprioritized.

I'm not sure when I'm going to be writing another blog post... or if.

I originally started blogging to drum up interest in projects I was working on. Most of those projects have in their turn fallen by the wayside, and at this point I've rather learned my lesson of just not opening my mouth about things.

The second pattern I eventually fell into for blogging was that of spreading ideas. Lots of long winded examination, as well as a few short but targeted spurts of inspiration. While I certainly feel that I've grown while writing these articles, I've finally come to the conclusion that they aren't really an effective use of my time. I'm not being read by other designers for the most part, and what I have to say really doesn't seem to be penetrating very far into the places I'd most want to read it. In short, it's a lot of effort with no apparent final result.

The final pattern was just as a form of self expression, and I hope to continue that to some degree. I may still throw up short writing bits, and links to music videos or what have you. But even that I'm not going to make any guarantees of.

I pretty well know that I don't have many readers to disappoint with this news. Those that I have, I'm truly sorry. Hopefully, things will change in some way, but for now, I'm just too disillusioned with the industry in general to spend my time continuing to critique it.