What I'd forgot about

I'd decided to switch to XNA to get in and mess around with my draw code more to fix that tearing issue I was having in Torque. One minor thing I forgot though was that unlike Torque, where I just tweaked someone's geometry war clone script to get it moving how I wanted, in XNA I was going to have to go all the way back to making ship classes with at least basic Newtonian physics as their guiding principles.

Good news is this is familiar ground for me. Bad news is that was a bit of a long time ago, so I'm not entirely sure I still know what I'm doing. Ahh well, c'est la vie.

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