I like to prototype underlying ideas in the fashion of a board game or tabletop game. In this case, I'm just getting down some thoughts for gossamer so I'll remember them when I have a more functional engine to plug them into.
Credits (ç)- Equipment, ships, installations, implants.
Expertise Points (EP) - Specialties with certain ships or equipment.
Research Points (RP) - Ability to manufacture parts, quality/economy of parts, access to non-standard jump systems.
6 point defense turrets - 3 projectile damage with a 400% bonus against fighters and missles
1 high energy beam cannon - 333 heat damage
Rear Firing Arc: 2 point defense cannons
Right Firing Arc: 3 point defense cannons
Left Firing Arc: 3 point defense cannons
Forward Arc: 2 point defense cannons
Main cannon fires directly forward along current heading 12 hexes or 12 inches
50 Rear Shields/300 Rear Armor/100 Rear Hull
100 Right Shields/350 Right Armor/100 Right Hull
100 Left Shields/350 Left Armor/100 Left Hull
65 Forward Shields/300 Forward Armor/100 Forward Hull
Movement: 4 hexes/turn
Sensors - 14 hexes/inches | level 2
EP Rewards: +5% main cannon damage|+5% to all shields|+7% forward armor
EP Cost: 2
1,000 rare metals
60 rare electronics
60 thermic materials
10,000 ionizable gases
3 point defense turrets - 3 projectile damage + 400% against fighters and missles
1 exploration lab - +2 RP/turn
4 exploration probes - 45% chance of gaining 4 RP from an anomaly, 25% chance of discovering new jump hole from an anomaly, 10% chance of discovering rare artifact in an anomaly giving you +2 RP/turn and +20,000ç when in a Research Laboratory you own. Cannot move while probes in space.
Rear Firing Arc - 3 point defense turrets
Right Firing Arc - 2 point defense turrets
Left Firing Arc - 2 point defense turrets
Forward Firing Arc - 2 point defense turrets
Rear Defenses: 20/125/50
Right Defenses: 12/115/50
Left Defenses: 12/115/50
Forward Defenses: 20/125/75
Movement: 8 hexes/turn
Sensors: 20 hexes +2 per probe in space | level 4 +1 when four probes in space
EP Rewards: +5% Chance for new jump hole discovery|+5% all shields|+1 RP every four turns
EP Cost: 4
15,000 rare metals
5,000 rare electronics
20,000 ionizable gases