I've decided to scrap the platformer for now.
Since about a week into it I ran into a bit of a wall. I've been pushing against that wall for a while now, but just can't seem to surmount it. I just can't find the FUN. Maybe I'm just too far removed from the genre, but I can't seem to think of how to make standard platforming straight up fun.
That isn't to say platforming can't be fun, just that I can't drum up a way to make that game and have it be fun. A few ideas have come to mind, though this time I'm trying to start from game play and build from there.
I'll still likely be using TGB (Torque Game Builder) and therefore 2d assets. No point reinventing the car at this stage. ~.^
9.6.08
Back to the Drawing Board
Posted by
Sara Pickell
at
4:36 PM
Labels:
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dev,
drawing,
platformer
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